Produce a plywood-based machine that effectively integrates machine elements, sensors, actuators, and embedded processors to perform an engaging iterative physical interaction.
In my view, the best way to involve users in a product is through gamified systems. I saw a game of 'catch' as the most fundamental - and thus most inclusive and attractive - game that exists.
On a technical level, I also enjoy 3D printing and became inspired by how they use stepper motors to position the extruder so accurately.
My idea was to create a game where the user had to position a cup to catch ping pong balls that were dropped from above. I wanted the game to embody a creative way for the user to position the cup, which did not involve the 'run-of-the-mill' approach of simply pressing buttons. I incorporated a proximity sensor to give the game its distinctive 'magic' component.
From a cost perspective, stepper motors and drivers were quite expensive. I only wanted one large motor and have everything else be 9g servos as these were far cheaper.
Arduino - Experience with IDE, coding language and physical implementation of different modules.
Integration - Gained experience in integrating mechanical design with electronic control.
Physical Prototyping - Extended my knowledge of laser cutting and 3D printing, learned to design for advantages and drawbacks of both.