The project brief is broadly to design something for Physical Wellbeing. There are a range of areas you can consider for this. Think, for instance, about the ability to explore sports, safety, or accessibility to name a few. You may decide to work with your own contacts, imperial societies or others but you must ensure you have a reliable group of users you can consistently call upon. The final design must be physical. You may decide to design a (digital) service to support your product but the core of the product must be manifest as a physical good. The focus of this project is on making something that works for people. Considerations of usability and desirability are central to your learning in this module. However, as a team, you should create a brand identity and consider how you can best incorporate more robust thinking around technical feasibility (e.g. drawing on knowledge from your other classes).
From our personal experience and interaction with others throughout the university, the group knew that cycling was a very difficult endeavour, especially in London.
We decided to focus on how to improve the experience of cyclists, given the. benefits of cycling: not only does it improve the physical well-being of bike riders through exercise, but it also reduces carbon emissions, resulting in cleaner city air that is beneficial to other city dwellers.
We decided on to produce better bike locks, as bike theft was a common problem across all riders and thus had the widest potential benefit. What resulted was a very much user driven design that combined advanced technology with a friendly user experience.
Human Factors: Interpreting contexts within a human-centered design approach
Design Engineering approaches: Demonstrating design engineering process methodologies and how they are used in human-centered design approach.
Design Engineering tools: Applying a range of design engineering tools and methods within categories of design process and types of design communication.
Prototyping for Human Factors: Planning and creating lo-fi and hi-fi prototyping to explore, test and validate human factors-based project concepts.
Design Engineering communications: Collating design engineering project outcomes in effective communications materials.
Teamwork: Conductinng effective contributions to team-based design engineering activities.
Owain Pill, Anna Soligo, Nadav Grunberg